Now Reading
Stellaris: Automatic Repeatables
0
Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Automatic Repeatables at GameJunkie. Enjoy the game!
Overview
Game:

Stellaris

Mod Categories:
Authors:
Version:

31 Oct 2020

File size:

1.263 MB

Requires Mods:

SLEX - Stellaris List EXtender

Other Versions:

Direct Download:

This Mod Adds Automatic Repeatables to the Stellaris Game.

Authors description: Automatic Repeatables

Tired of having to select your repeatables all the time? Do you just want not having to worry about them? You’ve come to the right place!
Automatic Repeatables allows you to research repeatables technologies without having to lift a finger! The time taken to research it is also the time it would have taken you to research it (approximately due to Stellaris limitations).
(2.8.* compatible)

Sounds amazing, but how does it work?It’s really easy! The mod will research the repeatables according to a priority list YOU specify. Other picking methods (such as random or lowest level repeatable) are also available.

What do I have to do to use this wonderful feature?Open the mod menu from the edicts list and sort the priority the repeatables should be picked. Then, as long as you don’t research anything in a field, your produced research for that field will be stored (visible on the topbar when hovering over the physics/society/engineering production). Once it reaches the cost of the highest priority research that is a research option (it may be a bit higher), it will use the stored research points to research it. It will then shuffle the current repeatables research options.

The capped repeatables will of course stop when the cap is reached.
Don’t worry about “losing” any research point, they are never lost 😉

Wow, it’s easier than I thought! But what about my research speed or the tech cost that I set in the galaxy settings?The mod takes the research speed (mostly) into account. So no need to worry about it.
The tech cost multiplier is now completely taken into account thanks to the Paradox devs!

That’s a really cool feature! Anything else I need to know?I didn’t test when adding the mod to a save, but it should work flawlessly IF you have not yet researched any repeatable.
If you have but have not researched any capped repeatable, then it will probably work fine with some smaller cost values.
If you have researched capped repeatable, it should work fine (with the same restriction as above) as long as you don’t use the “legacy” picking method.

There are 4 different ways (highest priority first, random picking, lowest level first and legacy picking) to select the repeatable that should be researched. One of them (the legacy one) is restricted to single player as it may be seen as a bit unbalanced. The mod menu describes how the 4 picking methods work, so choose the one that are the best for you!

If for some reason you are playing on 2.6 or 2.7, you can use this old version[github.com] (click on the green button > Download zip). You will of course need SLEX too, but newer version of SLEX will work fine (so no need to search an old version).

Is it compatible with this mod adding repeatables? And is it achievement compatible?Sadly, not totally. The mod will only track vanilla repeatables. You will need to make a compatibility patch or (gasps) research it by hand.
This mod overwrites the vanilla repeatables. So put it lower in the mod order than any other mod overwriting them. In doubt, put it near the bottom.
Sadly, it is not achievement compatible.

Compatibility patches:
-Compatibility patch for BSW 2 by BaBoFantasy

You have convinced me, I will totally try this mod!Have fun!

CreditsThanks to mr_trousers for the altered modding den image 🙂

Legal stuffIf you want to translate this mod, feel free to do so and contact me here or (even better) on the Stellaris Modding Den in my channel #stellaris-list-extender (link on the image below). I will be very happy to put you in the Credits section 😉

You may make whatever you want with this mod.
As usual, I’m not responsable for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked and so on.

[discord.gg]

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

Rate it!
Your Rating
Rate Here
Rating
Community Rating

If you liked or disliked this mod - please rate it!

User Rating
You have rated this
What's your reaction?
Super
0%
Not bad
0%
What?
0%
Hate it
0%
About The Author
Game Junkie

Leave a Response