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Stellaris: Real Space – New Frontiers
Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Real Space - New Frontiers at GameJunkie. Enjoy the game!

This Mod Adds Real Space – New Frontiers to the Stellaris Game.

New Frontiers version 0.9

This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test).

The main feature of New Frontiers are subclasses of planets. A subclass is a new type of planet with its own unique features. Each subclass belongs to a certain standard planetary class, but has its own unique portrait and appearance of the planet. From the point of view of game mechanics, a planetary subclass is a common modifier. But the appearance of such a modifier on the planet is decisive. That is, together with a change in the appearance of the planet, its features and properties will change, and also the subclass will influence the appearance of other modifiers not subclasses. There can be only one subclass modifier on the planet that will highlight the individual color of the icon frame.

The subclasses of the inhabited worlds are divided into three types: paradise, normal and extremal. It is not difficult to guess that this is a conditional definition of the habitability of the planet. Most of the new subclasses will be considered extremal. Conditions on these planets will be very difficult, but at the same time, they can be rich in resources.


Habitable subclasses:
Boundless Ocean Fog World Swamp World Karstic World Glacial World Dune World Boreal World Underground World Young World Tempest World Geothermal World Megaflora Exotic World
Uninhabitable subclasses:
Sulfur World Greenhouse World Methane World Planetoid Ice Planetoid Frozen Ocean Hot Giant Gas Supergiant Ice Giant Scorched World
Many new planetary modifiers.
Catastrophic and planetary events (about 10).

Habitable subclasses:
Oasis World Salt World Dust World Steppe World Atoll World Algic Seas Death World Monsoon World Pangea Snow World Cold Desert Ice World Antarctic World Temperate Zone Ancient World Industrial Graveyard Volcanic World
Uninhabitable subclasses:
Hot Barren World Carbon World Ammonia World

Plans:Create more in-depth gameplay for all subclasses, making them more special. Each subclass will have its own character. Unique planetary features, special solutions and various events (Dig new tunnels in the underworld, etc.). New civilian models, with which you can start the game on some subclasses of the planets (“Postglacial”, “Underground residents”, “Elves”, etc.). Catastrophic events will be greatly improved, more opportunities for survival.

This mod does not add new classes of planets. This mod does not support achievements. This is a global addition to Real Space and you need to be very careful with using it with other mods. Catastrophic events are not for the faint of heart. Already at the beginning of the game, your home world may be in dire danger. If you do not want to risk, disable this event. Compatible with Guillis Planet Modifiers. Not yet fully compatible with Planetary Diversity. There may be confusion and some problems. (Compatibility work will only begin in step III).
If you switch between different subclasses of the same class of the planet, the portrait of the planet does not change, but remains as you chose for the first time. This is a bug of the original game. The report was published in Paradox Plaza Forum[]. To attract attention, it is desirable to support this post on the forum.

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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