27 Jul 2019
Stellaris: Utopia, Stellaris: Synthetic Dawn, Stellaris: MegaCorp
14 Mar 20198 Mar 20196 Mar 20194 Mar 20191 Feb 201926 Jan 201922 Jan 201915 Jan 201913 Jan 201911 Jan 201911 Jan 20199 Jan 20195 Jan 201929 Dec 201827 Dec 201822 Dec 201820 Dec 201818 Dec 201815 Dec 20188 Oct 201812 Aug 201819 Jun 201819 Jun 201825 May 201824 May 201811 May 20186 May 20181 May 201829 Apr 201827 Apr 201817 Apr 201828 Mar 201826 Mar 201812 Mar 201827 Feb 201826 Feb 201825 Feb 201828 Jan 201817 Jan 201814 Jan 201812 Jan 201810 Jan 20186 Jan 20189 Dec 201726 Nov 20176 Nov 201730 Oct 201729 Oct 201715 Oct 201712 Oct 20172 Oct 201723 Sep 201722 Sep 201721 Sep 201724 Jul 201719 Jul 201717 Jul 201715 Jul 20173 Jul 201729 Jun 201726 Jun 201722 Jun 201719 Jun 201715 Jun 201714 Jun 201714 Jun 20175 Jun 20177 Apr 201919 Jun 201920 Jun 20196 Jul 20198 Jul 201912 Jul 2019
This Mod Adds Stargate Universe to the Stellaris Game.
Stargate Universe Total Conversion MOD. Compatible with 2.3
This mod adds:
Traits, Buildings, Edicts, Technologies, Ship sets and modules, Events and more from the Stargate series
Once you choose a trait it will unlock everything for that race.
Traits included so far: Ancient, Ori, Asgard, Nox, Tau’ri, Goa’uld, Jaffa, Wraith, Replicator and Asuran
Ship sets in the mod: Ancient, Tau’ri, Wraith and Goa’uld (downscaled ships compatibility included)
New ones will be added when they are done and we have all permissions from original authors.
Asking when they are done will delay the release by another week….
How can i set the species to spawn in my games?
-You click on the predifined SG races and click on save. Then you can set the bird to always spawn.
-Create your own races. The racial trait itself unlocks all research and stuff for that race.
Why cant it just spawn without me doing something?
-Because paradox decided it would be fun if predefined races had their spawn options set in stone.
Why didnt you set them to force spawn by default so i dont have to click so many times?
-Because it would not be possible to turn them off if i did. I prefer people having a say in what they want to do.
What DLCs do i need?
-Utopia for Wraith (need hive mind authority)
-Synthetic Dawn for Replicator and Asuran (need machine authority)
I can pick their trait even if i dont have the DLC. So why do i need any DLC?
-Because traits only unlock things I added to the game. Unfortunately some races use DLC content to funtion properly.
Can i still access their tech?
-Yes use console commands like research_all_technologies
Files Overwritten 00_ascension_perks
All pop faction types
All vanilla and swarm ship templates
Most technology files
Most pop_job files
–SGI team from sins of a solar empire who created all the models and Frstwlf for importing them into stellaris. <3 http://www.moddb.com/mods/stargate-invasion -Salvor for making StarNet AI and allowing me to use it -tommythunderbolt for additional sound files -LeethalGambits's Stargate weapons with sound and more -SoG-Geongeon's Stargate Emblems Pack (only used few emblems from this mod) -Expanded Colours [144 Colours] by Veegi Donation If you'd like to make a donation to me for all the work and time i spent on this mod, click the link below to donate via Paypal. Keep in mind that your donation is much appreciated but in no way connected to the mod development process. With that being said, if you feel generous or want to show appreciacion click the link below 🙂 https://www.paypal.me/oHg5SJYRHA0
If folders are missing, try running the game or make them by yourself.
Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Or just use Subscribe button if you are using Steam Account.
Enable desired mods from the launcher and click Play button.
Enjoy the game:)