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Stellaris: No Megastructure Limits
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Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about No Megastructure Limits at GameJunkie. Enjoy the game!

This Mod Adds No Megastructure Limits to the Stellaris Game.

With the 1.8 update, our greatest scientists and engineers managed to, for reasons unknown, become dense, daft, or dumb immediately upon completion of most megastructures, and not a single one could explain again how it worked or how to make it again.

This makes that not happen.

Features:Allows the construction of multiple
Dyson Spheres Science Nexuses Sentry Arrays Matter Decompressors Strategic Coordination Centers Mega Art Installations Interstellar AssembliesAllows the simultaneous construction of
Dyson Spheres Ringworlds Science Nexuses Sentry Arrays Matter Decompressors Strategic Coordination Centers Mega Art Installations Interstellar AssembliesRemoves placement restrictions for
Dyson Spheres (must be around a star) Habitats Ringworlds (still consumes all planetary bodies in the system) Science Nexuses Sentry Arrays Matter Decompressors (must be around a black hole still) Strategic Coordination Centers Mega Art Installations Interstellar Assemblies
Warning: game balance is not a consideration for this mod.

Known Issues:
Ringworlds look frelled in single-orbit binary & ternary star systems; don’t build them there if you prefer the aesthetic quality of a ring. Otherwise, they appear to function just fine (still no more than one per system as of yet). Can only build one megastructure at a time per system. This is a result of the scoping fix that allowed multiple gateways to be built at once; this is not able to be addressed by this mod, and must be taken up as a Paradox bug.
Versioning: This mod works with the 2.2.3 update of Stellaris with Utopia & Megacorp.

Compatibility: This mod will not work with any other mod that modifies the base megastructures. This mod will not work with any custom-added megastructures, but it also will not interfere with them.

Note that this is an aggregation of ‘Multiple Science Nexuses’ and ‘Multiple Dyson Spheres’, plus a little extra in terms of placement; if this mod is installed, you do not need the others.

This mod is *NOT* achievement compatible, as it alters basic functionality of gameplay.

Patches:Due to the scope of this mod, only this mod or one of the below should be selected, and they are all mutually exclusive:
No Megastructure Limits for The Utopian Dream – Remove megastructure placement restrictions from The Utopian DreamNo Megastructure Limits for Utopia Expanded – Remove megastructure placement restrictions from Utopia ExpandedNo Megastructure Limits – The Utopian Dream – Utopia Expanded – Remove megastructure placement restrictions from Utopia Expanded and The Utopian Dream
Photo Credit: https://pixabay.com/en/planet-explosion-space-519938/ , CC0 Creative Commons

Other mods: Ascension Enhancements – Remove restrictions on Utopia ascension paths, allowing you to follow multiple at a time (Psionic Cyborgs). Multiple Science Nexuses – Build multiple science nexuses without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits) Multiple Dyson Spheres – Build multiple dyson spheres without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits) Repeatable Ascension Theory Technology – Adds an infinitely repeatable version of Ascension Theory

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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