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Stellaris: Expanded Events
Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Expanded Events at GameJunkie. Enjoy the game!

This Mod Adds Expanded Events to the Stellaris Game.

Authors description: Expanded Events

Adds more events and anomalies into the game.
I would recommend that you use this alongside More Events Mod.

Feature List:

More primitive events
– Religious (designed to compliment those in More Events Mod)
– Political (some can influence the civics and government they get when they enter the space age)
– Primitives can discover you watching them, various events
– Primitive worlds get random names again
Primitives will generally move through earlier ages more slowly and later ages more quickly

New colony events
– More Subterranean Civilization events
– Dimensional Portal follow-up events
– rare chance to discover presapient on a new colony
– blocker and deposit related events
– crime events

New country events
– Help the Dathnak protect their worlds from future aggression from solids
– Damaged Ecosystem on Homeworld
– United Nations of Earth search for their missing colonists
– Panspermia event chain for non-human, non-machine empires
– Ancient Observation Post event chain for non-humans
– Citizens react to living with Xenos for the first time
– Resident Xenos demand citizenship rights

Fallen empire Events
– Spiritualist Fallen Empire can task you with attacking a rival mechanical or synthetic empire, giving you a total war cb against them
– Xenophile Fallen Empire can task you with rescuing pops from a rival genocidal empire. Capturing even one planet with pops being purged will be enough to satisfy the FE once the war is over
– Xenophile Fallen Empire might taken an interest in the Nivlac

New Anomalies
– (spoilers)

Follow-up events for some existing anomalies
– Events surrounding the dead alien ‘death god’ and the primitives who worship it
– More possible atomic clock follow-ups
– Spaceborn locusts might enter your space
– Wetwork computer follow-up

Precursor Event Chains:
– Unique precursor deposits
– Precursor anomalies are more likely to spawn on habitable worlds
– Zroni and Baol will spawn new systems if needed to continue the event chain
– Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
– Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
– Unlocking the secrets of the Cybrex will only give +10% progress to Mega-Engineering
– Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research

New: (activation cost 150 influence unless otherwise stated)
– Memorex
– Passive: +1 leader level, +50% leader xp
– Active: can add memorex modifier to one planet, giving +20% production, +5 stability, +5% pop upkeep. Beware of long term consequences.
– Activation Cost: 300 influence
– Isolated (spoiler) Core
– Passive: With Expanded Pops, robots give +20% amenities from jobs, otherwise -10% robot upkeep
– Passive: If Hive Mind, -10 deviancy instead of the above
– Active: +15% robot production (+15% worker production if you can’t use robots)

– Those who can’t or won’t use robots can spend artifacts to retrofit the Cybrex War Forge to benefit your military and civilian industries
– Javoran Pox Sample also gives +15% biology research
– Javoran Pox Sample gives robot empires +10% society research instead
– Prethoryn Brood-Queen gives 10% society research instead of a flat +30
– Prethoryn Brood-Queen activation will give twice as many ships in a fleet
– Extra Dimensional Warlock also gives +15% hyperdrive wind-up and wind-down
– Ether Drake Trophy gives +15% unity (up from 10%)
– Ether Drake Trophy activation will give gestalts -10 deviancy and +5% happiness (kept happiness for rogue servitors)
– Miniature Galaxy also gives +15% field manipulation research

New Anomalies and Dig Sites
– (spoilers)

Dig Sites
– Some of vanilla dig sites can now be discovered in alternate ways
– Ix Belèn, can spend artifacts to aquire the Memores as a relic (see above)
– Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
– With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
– Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow droids+ to be modded with the Battle Bot trait, giving +20% army damage and health
– The Echoes Inside: can maybe use the worms to your advantage
– Moon Bump: Unique rewards (depending on how it ends)
– More general changes to other site rewards

– Sensor Array can give forewarning about an upcoming crisis
– Some new easter egg systems for you to find
– Curators will sell you contact with one empire every 5 years
– Curators will sell you the location of a precursor project once every 14-26 years

– Some colony events can repeat, when appropriate
– Terraforming Candidates spawn on game start, and no longer by anomaly
– Anomaly-spawned ships will have all utility and auxilary slots in use
– Shield Generators give +1 researcher job
– Synthetic Personality Matrix tech allows machine uprising the chance to spawn as a synthetic empire instead of a machine one

Recommended Mods
Mods that compliment this mod, or which this mod can tie into

More Events Mod
(Very, Very strongly recommend)

Dynamic Political Events (2.2)
(Strongly Recommended)

Potent Rebellions 2.2
(Strongly Recommended)

!Expanded Traits, Civics, Pops, and More
(Strongly Recommended)

Cosmic Religions

Primitive Worlds

Holy Places

PJs :: Abandoned Habitats

Better Centenarian

Realistic Habitability

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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