Stellaris
29 Oct 2019
2.894 MB
!Modifiers fix(2.5.*)
12 May 201913 Apr 20198 Apr 201912 Mar 20198 Mar 201920 Feb 201916 Feb 201912 Feb 20198 Feb 20196 Feb 20194 Feb 20194 Feb 201917 May 20198 Jun 201914 Jun 201922 Jun 201923 Jun 20194 Jul 20195 Jul 20198 Jul 201921 Jul 201925 Jul 20193 Aug 20194 Aug 201917 Aug 201924 Aug 201925 Sep 201911 Oct 201926 Oct 2019
This Mod Adds Expanded Events to the Stellaris Game.
Authors description: Expanded Events
Adds more events and anomalies into the game.
I would recommend that you use this alongside More Events Mod.
Feature List:
Additions:
More primitive events
– Religious (designed to compliment those in More Events Mod)
– Political (some can influence the civics and government they get when they enter the space age)
– Primitives can discover you watching them, various events
– Primitive worlds get random names again
Primitives will generally move through earlier ages more slowly and later ages more quickly
New colony events
– More Subterranean Civilization events
– Dimensional Portal follow-up events
– rare chance to discover presapient on a new colony
– blocker and deposit related events
– crime events
New country events
– Help the Dathnak protect their worlds from future aggression from solids
– Damaged Ecosystem on Homeworld
– United Nations of Earth search for their missing colonists
– Panspermia event chain for non-human, non-machine empires
– Ancient Observation Post event chain for non-humans
– Citizens react to living with Xenos for the first time
– Resident Xenos demand citizenship rights
Fallen empire Events
– Spiritualist Fallen Empire can task you with attacking a rival mechanical or synthetic empire, giving you a total war cb against them
– Xenophile Fallen Empire can task you with rescuing pops from a rival genocidal empire. Capturing even one planet with pops being purged will be enough to satisfy the FE once the war is over
– Xenophile Fallen Empire might taken an interest in the Nivlac
New Anomalies
– (spoilers)
Follow-up events for some existing anomalies
– Events surrounding the dead alien ‘death god’ and the primitives who worship it
– More possible atomic clock follow-ups
– Spaceborn locusts might enter your space
– Wetwork computer follow-up
Precursor Event Chains:
– Unique precursor deposits
– Precursor anomalies are more likely to spawn on habitable worlds
– Zroni and Baol will spawn new systems if needed to continue the event chain
– Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
– Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
– Unlocking the secrets of the Cybrex will only give +10% progress to Mega-Engineering
– Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research
Relics:
New: (activation cost 150 influence unless otherwise stated)
– Memorex
– Passive: +1 leader level, +50% leader xp
– Active: can add memorex modifier to one planet, giving +20% production, +5 stability, +5% pop upkeep. Beware of long term consequences.
– Activation Cost: 300 influence
– Isolated (spoiler) Core
– Passive: With Expanded Pops, robots give +20% amenities from jobs, otherwise -10% robot upkeep
– Passive: If Hive Mind, -10 deviancy instead of the above
– Active: +15% robot production (+15% worker production if you can’t use robots)
– Those who can’t or won’t use robots can spend artifacts to retrofit the Cybrex War Forge to benefit your military and civilian industries
– Javoran Pox Sample also gives +15% biology research
– Javoran Pox Sample gives robot empires +10% society research instead
– Prethoryn Brood-Queen gives 10% society research instead of a flat +30
– Prethoryn Brood-Queen activation will give twice as many ships in a fleet
– Extra Dimensional Warlock also gives +15% hyperdrive wind-up and wind-down
– Ether Drake Trophy gives +15% unity (up from 10%)
– Ether Drake Trophy activation will give gestalts -10 deviancy and +5% happiness (kept happiness for rogue servitors)
– Miniature Galaxy also gives +15% field manipulation research
New Anomalies and Dig Sites
– (spoilers)
Dig Sites
– Some of vanilla dig sites can now be discovered in alternate ways
– Ix Belèn, can spend artifacts to aquire the Memores as a relic (see above)
– Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
– With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
– Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow droids+ to be modded with the Battle Bot trait, giving +20% army damage and health
– The Echoes Inside: can maybe use the worms to your advantage
– Moon Bump: Unique rewards (depending on how it ends)
– More general changes to other site rewards
– Sensor Array can give forewarning about an upcoming crisis
– Some new easter egg systems for you to find
– Curators will sell you contact with one empire every 5 years
– Curators will sell you the location of a precursor project once every 14-26 years
Tweaks:
– Some colony events can repeat, when appropriate
– Terraforming Candidates spawn on game start, and no longer by anomaly
– Anomaly-spawned ships will have all utility and auxilary slots in use
– Shield Generators give +1 researcher job
– Synthetic Personality Matrix tech allows machine uprising the chance to spawn as a synthetic empire instead of a machine one
Recommended Mods
Mods that compliment this mod, or which this mod can tie into
More Events Mod
(Very, Very strongly recommend)
https://steamcommunity.com/sharedfiles/filedetails/?id=727000451
Dynamic Political Events (2.2)
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1227620643
Potent Rebellions 2.2
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1112740619
!Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1620838511
Cosmic Religions
https://steamcommunity.com/sharedfiles/filedetails/?id=1216518018
Primitive Worlds
https://steamcommunity.com/sharedfiles/filedetails/?id=1625967300
Holy Places
https://steamcommunity.com/sharedfiles/filedetails/?id=1516857282
PJs :: Abandoned Habitats
https://steamcommunity.com/sharedfiles/filedetails/?id=1567887977
Better Centenarian
https://steamcommunity.com/sharedfiles/filedetails/?id=1594682988
Realistic Habitability
https://steamcommunity.com/sharedfiles/filedetails/?id=846623625
If folders are missing, try running the game or make them by yourself.
Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Or just use Subscribe button if you are using Steam Account.
Enable desired mods from the launcher and click Play button.
Enjoy the game:)
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