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Stellaris: Cargo Ships and Foreign Trade
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Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Cargo Ships and Foreign Trade at GameJunkie. Enjoy the game!
Overview
Game:

Stellaris

Mod Categories:
Authors:
Version:

5 Sep 2019

File size:

0.075 MB

Direct Download:

This Mod Adds Cargo Ships and Foreign Trade to the Stellaris Game.

This is a work-in-progress proof-of-concept external trade route system where you send cargo ships from one of your planets to another planet owned by another playable empire for mutual benefits based on the planets’ pop jobs. Need minerals really badly? Send a trade route to a friendly mining world with a lot of miners. Food? Find a friendly agri-world with a lot of farmers. You know the drill.

Main FeaturesCargo Ships are ships that will be used for loading cargo in between planets involved in its trade route.

Foreign Trade Routes give planets resources based on the pop jobs of each pop for a short while when a planet gets cargo from a cargo fleet. The cargo amount is based on the pop jobs of the destination planet and vice-versa. There is a cap (~1 million-ish) for each resource gain.

To set up a trade route:Once you have the Offworld Trading Companies tech, use the planetary decision “Add a Trade Route”. This decision requires a planet with 20 pops with a job and 5+ buildings on it. A unmergeable fleet of one cargo ship will spawn.Send the same fleet to another playable empire’s planet. You will get a notification that you finished setting up the trade route.The fleet will now automatically move to and from both target planets. Modifiers will pop up for both planets based on the pop jobs of both planets. Check the Trade Hub planetary feature of all involved planets you have a trade route with for more information.Each cargo ship trading with an empire increases the AI opinion of that empire of you by +3.You may also change a cargo fleet’s origin planet while you are setting up its trade route. To do this, just orbit the planet you want to change their origin planet to. Its fleet name will change to accommodate.You may also increase the amount of cargo ships in a trade route’s cargo fleet by using the planetary decision “Bolster/Renew Cargo Fleet” and select the desired cargo fleet. Changing your mind will refund you some of the resources.Cargo in planets sent by cargo fleets expire after 600 days (numbers not final)! When cargo expires, the benefits from the cargo fleet will disappear so try not to send cargo fleets too far away.Trade routes can expire after 15 years (numbers not final)! When that happens, there will be a notification (may remove if it gets annoying for people) and that trade route will be renamed to let you know it’s expired. To renew a trade route, just do the above. Note that renewing a trade route will reset its cargo size to 1 and that expired trade routes count as a trade route so make sure to do this.Corporate empires gain a 1.5x multiplier for resources from all trade routes.Trade routes are cancelled if the following happens:The cargo fleet that is setting up or has a trade route is destroyed or disbanded. If the fleet is disbanded, you will get some resources back but you will lose the cargo fleet.The destination planet’s owner closes borders to you or declared war on you.The origin or destination planet is no longer a colony.The maximum number of trade routes (this includes trade routes being set up) and the max cargo fleet size per trade route you can have initially is 4. The following techs will increase these by 1:Tier 2 Commercial Building techTier 2 Consumer Goods Building TechTier 3 Consumer Goods Building TechGalactic Stock Exchange Tech (the exception, increases max cargo fleet size per trade route by 3)To view information on your trade routes, you can use the Check Cargo Ships and Foreign Trade edict. If you do not see a number beside a resource, then you can assume that the value is 0.
CompatibilityThis mod doesn’t change any vanilla files so it should be compatible with any mod.

TODO-Make the vanilla AI have a decent energy/consumer goods income so that they can actually use the mod.
-Adjust the values gained from trade routes based on feedback (THIS IS A HUGE ONE)
-Make diplomatic relations from trade routes for the AI better(?)
-I need localization for other languages (Talk to me if you’re interested)

My Stellaris Mods
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How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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