6 Jun 2019
6 Feb 20199 Dec 20182 Nov 201820 Oct 201816 Oct 20181 Oct 20187 Sep 20187 Aug 20183 Aug 201830 Jul 201825 Jul 20185 Jul 20181 Jul 201825 May 201824 May 201822 May 201811 May 201822 Apr 201830 Mar 201828 Mar 201817 Mar 201812 Mar 201810 Mar 20189 Mar 20187 Mar 20185 Mar 20185 Mar 20183 Mar 20182 Mar 20181 Mar 201823 Feb 201814 Jan 20189 Dec 201728 Nov 20177 Nov 20177 Oct 20173 Oct 20171 Oct 201726 Sep 201725 Sep 201724 Sep 201723 Sep 201723 Sep 201722 Sep 201722 Sep 201722 Sep 201721 Sep 201718 Sep 201716 Sep 201715 Sep 201712 Sep 201710 Sep 201718 Aug 201710 Aug 201724 Jul 201713 Jul 20171 Jul 201729 Jun 201728 Jun 201727 Jun 201720 Jun 201717 Jun 201716 Jun 20172 Jun 20171 Jun 201710 Feb 2019
This Mod Adds AutoBuild to the Stellaris Game.
For Stellaris 2.3.*
Hi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor).Unfortunately, the developers removed the command for building of buildings in the patch 2.2. So I can not return all the functions of the mod.For a start, I returned the automation of building space stations. Ships will built only mining stations. Because the command for scientific station spawn broke in the patch.If you, like me, are interested in updating this mod for patch 2.2, support me in the topic on the official forum, maybe if the developers see that a large number of people need it, they will return the necessary functionality.https://forum.paradoxplaza.com/forum/index.php?threads/suggestion-request-dear-devs-pls-return-add_building_construction-command.1134502/New mod installing event to ongoing savegame is autobuild_menu.0
Old desc:This gorgeous mod will save you from a lot of unnecessary clicks.Now buildings will improve or build automatically if there are sufficient resources.
I have an ideaMilestone system for future updates, my motivation will be new subscribers
50k – small option for auto leaders assignments
55k – new global option for direct construction of higher tier buildings, it will be useful for AI in the first place
60k – some new options for robot autobuild: planet edict to block it, allow robots/androids to build everywhere (now only mineral tiles)
65k – auto purge
70k – new icons for planet edict modifiers
75k – gather all my will and finish code for generating unique buildings code, as a result, you will get better placement logic
How it worksThis mod will improve or build new buildings, depending on the available resources and active options.
By default all options desabled, enter menu and select needed options. Exiting menu runs all enabled options instantly.
List of options/features(more details in the descriptions in the game)
Autobuild Space Stations.Autoimprove Buildings.Autobuild on Good Tiles.Give Mines to the Slaves.Autoimprove Laboratories.Keep Resources in Reserve.Autoclean Blockers.Autobuild Unique Buildings.Autobuild on empty tiles.Ignore on tiles.Allow Autobuild for AI.Autobuild: Robots.Remove all farms.Autorepair.Local resettle.Planetary edicts.And others…
Savegame compatibilityIf you want to add the mod to the ongoing game, write in console “event autobuild.201”
RemovalSelect “Remove all mod’s settings” option in menu.
Turn off in the launcher.
Build-in compatible withStar Trek New HorizonsHuman Fallen Empires
SubmodsJapan localisationСhinese trad localisationСhinese simpl localisationAutobuild – Guilli’s Planet Modifier PatchAutobuild – Buildable Ancient Building PatchAutobuild – Real Space Stellar Expedition PatchBuild Upgraded – Autobuild Comp. PatchReal Space Astrogeology autobuild patch
SubtopicsFAQBugs and suggestionsCompatibility and how make support for modAutobuild LocalisationAnd dont forget about changelog!
PlansAuto-build for the spaceport and spaceport’s modules then paradox add needed api. Same for auto update military stations.Add new options for unique colony buildings (in progress).
Special thanks to
Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung, Darh, vlad77, 神偷偷尼, shota3245, Urban_Skill and everyone who report bugs or extend localisation on google tablet.
GitHub: get inspired or send pool requests[github.com]
You can do with the mod’s code whatever you want, give me credits if you want.
If folders are missing, try running the game or make them by yourself.
Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Or just use Subscribe button if you are using Steam Account.
Enable desired mods from the launcher and click Play button.
Enjoy the game:)