Stellaris
18 May 2020
0.333 MB
!Mod Menu
This Mod Adds AutoBuild to the Stellaris Game.
For Stellaris 2.3.*
Hi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor).Unfortunately, the developers removed the command for building of buildings in the patch 2.2. So I can not return all the functions of the mod.For a start, I returned the automation of building space stations. Ships will built only mining stations. Because the command for scientific station spawn broke in the patch.If you, like me, are interested in updating this mod for patch 2.2, support me in the topic on the official forum, maybe if the developers see that a large number of people need it, they will return the necessary functionality.https://forum.paradoxplaza.com/forum/index.php?threads/suggestion-request-dear-devs-pls-return-add_building_construction-command.1134502/New mod installing event to ongoing savegame is autobuild_menu.0
Old desc:This gorgeous mod will save you from a lot of unnecessary clicks.Now buildings will improve or build automatically if there are sufficient resources.
I have an ideaMilestone system for future updates, my motivation will be new subscribers
50k – small option for auto leaders assignments
55k – new global option for direct construction of higher tier buildings, it will be useful for AI in the first place
60k – some new options for robot autobuild: planet edict to block it, allow robots/androids to build everywhere (now only mineral tiles)
65k – auto purge
70k – new icons for planet edict modifiers
75k – gather all my will and finish code for generating unique buildings code, as a result, you will get better placement logicHow it worksThis mod will improve or build new buildings, depending on the available resources and active options.
By default all options desabled, enter menu and select needed options. Exiting menu runs all enabled options instantly.List of options/features(more details in the descriptions in the game)
Autobuild Space Stations.Autoimprove Buildings.Autobuild on Good Tiles.Give Mines to the Slaves.Autoimprove Laboratories.Keep Resources in Reserve.Autoclean Blockers.Autobuild Unique Buildings.Autobuild on empty tiles.Ignore on tiles.Allow Autobuild for AI.Autobuild: Robots.Remove all farms.Autorepair.Local resettle.Planetary edicts.And others…
Savegame compatibilityIf you want to add the mod to the ongoing game, write in console “event autobuild.201”RemovalSelect “Remove all mod’s settings” option in menu.
Turn off in the launcher.Build-in compatible withStar Trek New HorizonsHuman Fallen Empires
SubmodsJapan localisationСhinese trad localisationСhinese simpl localisationAutobuild – Guilli’s Planet Modifier PatchAutobuild – Buildable Ancient Building PatchAutobuild – Real Space Stellar Expedition PatchBuild Upgraded – Autobuild Comp. PatchReal Space Astrogeology autobuild patch
SubtopicsFAQBugs and suggestionsCompatibility and how make support for modAutobuild LocalisationAnd dont forget about changelog!
PlansAuto-build for the spaceport and spaceport’s modules then paradox add needed api. Same for auto update military stations.Add new options for unique colony buildings (in progress).
Special thanks to
Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung, Darh, vlad77, 神偷偷尼, shota3245, Urban_Skill and everyone who report bugs or extend localisation on google tablet.GitHub: get inspired or send pool requests[github.com]
You can do with the mod’s code whatever you want, give me credits if you want.
If folders are missing, try running the game or make them by yourself.
Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Or just use Subscribe button if you are using Steam Account.
Enable desired mods from the launcher and click Play button.
Enjoy the game:)
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