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Stellaris: Animated Synthetics Portraits Expanded: Reborn
Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Animated Synthetics Portraits Expanded: Reborn at GameJunkie. Enjoy the game!

This Mod Adds Animated Synthetics Portraits Expanded: Reborn to the Stellaris Game.

Revive one of the greatest mods Silfae ever made.For Stellaris version 2.3.

Disclaimer: I DO NOT own “Animated Synthetics Portraits – Expanded”.
Original author is Silfae, who created many outstanding portraits for Stellaris.
All what I did is fixing the certain mod that shouldn’t become oblivion.
Original Mod Link: Animated Synthetics Portraits – Expanded (By Silfae)
Since the original mod is badly outdated (1.9), many of its features are no longer available.
While there are some fix mods for it, but most of them only fix certain issues.
Therefore, I decided to step in and make it alive again, by fixing several bugs from the original mod, and add some small features.

Don’t worry, pal, I won’t let your works like this become another sink ship.

CompatibilityThe following files are edited:

namespace = “extsynths”
global_flag = “extended_synths_on”

NOT Achievement compatible.NOT Savegame compatible(Never active this mod during midgame, you had been warned). This mod IS compatible with all Silfae’s other mods, both Animated portraits and dimorphism ones.—
The Following texts are mostly from the original mod description (Some are edited):

This mod – Animated Synthetics Portraits – It solves the issue of non-humanoid species building humanoid synthetics back before 1.8, allows the player to choose the appearance of their ascended Synthetic Species, and gives the possibility of starting a game with a newly Ascended Synthetic Empire.

How to UseRobotic PopsIt’s all very simple. There’re no significant gameplay changes. Robots/Droids/Synthetics work exactly like in vanilla, they will just look differently depending on your founder species’ class.Synthetic AscensionOnce again, very simple.If you decide to make your Empire pursuing the Toaster Evolution, when the moment comes to become Toaster, rather than being forced into badly-designed Tin-cans, you will be given the option to choose what your species will look like.While the AI will be forced to always pick the shape associated with its species class ( Such as a Lizard Empire will always pick the mecha-raptor portrait ), the player is free to choose from the entire selection.If you’re a human empire and want to become a better Toaster than anyone else, you’re quite welcome to do so.You can pick the robot/droid portraits for your Toaster for the less “advanced” look.Or, if you don’t think any of the portrait sets would represent it properly, you can also choose to maintain your species’ look.Synthetic StartThis is purely a player-only option. The AI will never spawn random empires with synthetic portraits.If you want to play as a Synthetic Empire from the start, you only need to pick one of the portraits from the “Synthetic” category, and then build your own Custom Empire, just like you would do for any other.When you start the game, you will have all the robotic related technologies, turning your pops and leaders into synths, as if they had just achieved a Synthetic Ascension.Be warned that, just like it would happen for a Synthetic Ascension, your species will lose its original traits, and, Spiritualist Fallen Empires might get upset.Contents
Animated Portrait Sets
1 new portrait set for humanoid droids to distinguish them from vanilla robot ( the same used in Silfae’s mod ), which is automatically used by any species belonging to the humanoid, mammalian, reptilian, or avian class.1 new portrait set for non-humanoid robots, automatically used by any species belonging to the arthropoid, molluscoid, fungoid, or plantoid class.8 new portrait sets for synthetics, one of each vanilla species class, automatically used for the synthetic pops of each different class.4 additional synthetic portraits taken from Silfae’s mods and used as options for custom starts or Synthetic Ascension.All of these new portraits are also available for selection on start by player, who has Synthetic Dawn DLC, to create a Machine Empire.
They are available as options for organic species picking the Synthetic Ascension perk in game.

Custom Empire
Synthetic Dawn DLC users will also have 1 Machine Empire available to choose as start, the Neo-Cortex Flagellators. Set to spawn as AI sometimes.

Custom Room
High-Tech laboratory room, available for selection on start by any Empire.
The new room can only be selected on start, an organic empire will NOT switch to it when becoming Toaster, so keep that in mind.

Author’s Words of this modThis modified mod add the following features:
Added some recolored portraits for Avian, Arthropoid, and Mammalian Synths, to add more diversification.Ascended Synthetics classes are “Synthetic”.Synthetic Empire will have a modifier called “One-Timed Discount Templater”, which can be use for speeding up species modification. The modifier will expire once the species/robotic modification is completed.It is possible to build and robomodding the “Awoken” Synth, if any of them exist in your Ascended Synthetic Empire.THEY REMOVED THAT IN 2.2, WHY PARADOX-
The following major bugs that exist in the original mod has been fixed:
Fix Robotic Pop uses Machine Modification Points instand of Robots.Fix Synthetic Empire’s pops unable to have happiness, leaders, factions, and the ability of dismantle themselves.Fix Ascended Synths cannot build robomodded Pops.STRIKES BACK IN 2.3, VANILLA BUGFix Portraits related bugs from the original mod.Keep in mind that you will have two Machine categories when creating new Empire, both of them will work, so don’t worry about it.

Considering the compatibility of the popular mods, the following features existed in the original mod are removed here:
Synth version of CoMSynthetic Shipset
For Shipset, I recommanded AI Ship Set, original made by Tobori.
Since it’s well-maintained that you don’t actually need the synthetic ships that the original mod had.

While it’s nice for Synth version of CoM, but consider UNE will treat them as Xeno Toaster (And might cause mod conflict for using Deneb Start). They are gone from this mod.

Please notify me if you found any bugs related to this mod, thank you!

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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