Stellaris
12 Dec 2019
3.183 MB
This Mod Adds Amazing Space Battles to the Stellaris Game.
Authors description: Amazing Space Battles
Compatible with Stellaris V2.5+ AND V2.3.3
This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.
It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.But above all, this mod makes space battles super fun to watch!
NOTICE: This mod is almost solely graphical.
The new custom Titan explosion effect
New EPIC explosions for every ship type. New Effects for all Lasers. New Effects for all Kinetic Weapons. New Effects for all Particle Launchers. New Effects for all Disruptors. New Effects for all autocannons. New Effects for anti-fighter – Flakk. New Effects for all weapons when they hit shield or hull. Improved Fighter behaviour and movement. Slower ship movement during battles. More intelligent ship spacing and behaviour during battles (no more face hugging fleets). Better ship targeting i.e no more entire fleets targeting one ship at a time. Graphical fixes for weapons without hit or muzzle effects. Longer lasting battles Better FPS in battles
Tip: Press Ctrl+F9 for a cinematic view.
Below you’ll find a short summation of the new graphical weapon effects.
Gamma Laser Firing
New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects, each using the respective laser color. Also added new laser weaponry effects for XL weapons.
Neutron Launcher Firing
New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of “Impact” and “power” for this high damage late-game weaponry.
Top: Two fleets engaging using kinetic weaponry – Bottom: A Battleship firing autocannons
Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more “Gatling Gun” look.
Lvl 3 Disruptors Firing
Disruptor graphics overhauled to better embody its description instead of a laser-like “blur”. Vannilla description = “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target’s constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull.”
A fleet defending itself using flak
Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).
Strike-Craft leaving ship carrier-hangars using the new animations
More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing.
A battleship going down
Overhauled improved explosion graphics for every ship type (Titan being the largest). More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.
Please check-out the Amazing Space Battles Collection for all of the Addon mods.
For Medium to High-end PC’sI recommend: More Visible ParticlesFor Low to Medium-end PC’sI recommend: More Visible Particles (Lite)
Steam Workshop link for the Ironman Version Ironman Compatible: No. (A “trimmed-down” Ironman version is available) Savegame Compatible: Yes. Please post your patch requests in the pinned discussion below. Please post any bugs found in the pinned discussion below. Compatible with mods adding custom ships. Compatible with mods adding custom weapons and other items – altough they need a patch for adding my effects onto their weapons, otherwise their items use the vannilla effects. Real Space Patch Compatible with Downscaled ships Compatible with NSC Compatible with ESC 3.0 (Patch adding the effects in progress) Compatible with Guilli’s Ship Components (Patch adding the effects in progress) Future plans include editing the “rare” weapon effects such as null voids, energy syphons, matter disentegrators etc. And maybe improving missiles, missile-torpedoes and swarm-missiles effects.
You dont like the longer battles?For these specific group of people I recommend: ASB Addon: Shorter Battles Support the mod:Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by donating a few dollars.I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much![paypal.me]
If folders are missing, try running the game or make them by yourself.
Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Or just use Subscribe button if you are using Steam Account.
Enable desired mods from the launcher and click Play button.
Enjoy the game:)
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