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Stellaris: Planetary Diveristy – Planetary Habitats
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Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Learn more about Planetary Diveristy - Planetary Habitats at GameJunkie. Enjoy the game!
Overview
Game:

Stellaris

Mod Categories:
Authors:
Version:

2 Dec 2019

File size:

146.776 MB

Direct Download:

This Mod Adds Planetary Diveristy – Planetary Habitats to the Stellaris Game.

Stellaris: 2.5.* [www.paypal.me]
[www.patreon.com]

This is an add-on for Planetary Diversity.
This is not a stand-alone mod, it will not work without Planetary Diversity.
I would highly recommend using this with my Planet View to get the full effect of the Artwork.

This module added 8 new habitats, 4 planetary ones and 4 moon bases. All moons bases are size 4, while all planetary habitats are size 6. The technology for these is split into two levels that must be researched before building. They are built using the megastructure interface just like habitats, and just like habitats if you build on a planet with a crystal, gas or motes deposits it will change it into a deposit that you can mine in the habitat. Unlike regular habitats, these worlds do have special non-upgradable housing buildings as their space isn’t constrained by being a space station. The Voidborn AP will affect all of these habitats as well as regular habitats.

Level 1Barren HabitatsThey can be built on any barren world that is of the appropriate size for habitation. It grants Mining and Research districts. If the planet has the terraforming candidate modifier it will keep it and when you gain Climate Restoration you can terraform it into any world. Only planets sized 10-25 are able to support colonies.

Commerical Moon BaseThey can only be built on barren moons in developed systems. Housing, Mining and Commerical districts. These also get a special trade-focused building.

Military Moon BaseThey can only be built on barren moons in developed systems. Housing, Mining and Military districts.

Frozen Moon BaseThey can only be built on frozen moons in developed systems. Housing, Mining and Farming districts.

Molten Moon BaseThey can only be built on molten moons in developed systems. Housing, Mining and Energy districts.

Level 2Gas Giant HabitatsThey can only be built on Gas Giants and gives you Housing, Energy, Food and Factory districts.

Molten HabitatsThey can only be built on Molten worlds and gives you Housing, Energy, Mineral and Alloys districts. Only planets sized 10-25 are able to support colonies.

Frozen HabitatsThey can only be built on Frozen worlds and gives you Housing, Mineral, Food and Research districts. Only planets sized 10-25 are able to support colonies.

Please report any bugs or issues you find and looking forward to all the feedback!

Special Thanks to Stephan for this help with the moon code.

How to install this mod: Download the file. Unzip the archive. Copy the mod folder to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/

If folders are missing, try running the game or make them by yourself.

Unpack .mod file to the folder: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod

Or just use Subscribe button if you are using Steam Account.

Enable desired mods from the launcher and click Play button.

Enjoy the game:)

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